Press release
U.S. Wireless Industry fail to lead by
example!
Valista Survey Reveals Only a Dismal 18% of U.S.
Respondents
Downloaded Content in the Past Week
Valista’s survey at CTIA Wireless I.T. & Entertainment
2005 conference uncovers:
- Over 25% of respondents did not download content
within the last month
- Only 23% of U.S. participants own a 3G handset, compared to 56%
in Europe
- Over 50% of respondents predict gaming and video will be the
most downloaded content in 3 years
- Ringtones are still the most favoured download
CTIA Wireless IT& Entertainment,
San Francisco,
Calif., Sept 28th, 2005 – Valista, the leading
provider of multi-channel payments and offer management software
enabling the purchase of premium services, today revealed the
results of a survey carried out at the CTIA Wireless I.T. & Entertainment
2005 conference in San Francisco. The poll, which quizzed over
a hundred show attendees, indicated that only 18% of respondents
have downloaded content in the past week. Additional survey results
demonstrate that the U.S. wireless industry is not leading by
example when it comes to downloading content.
CTIA Wireless I.T. & Entertainment is a conference attended
by wireless developers, carrier and entertainment executives.
Valista asked attendees what type of phone they use, details
of their content download habits, as well as their views on the
mobile content market’s prospects for the next three to
five years. Surprisingly, only 18% of respondents had downloaded
content in the past week, compared to 53% in a European survey,
which was conducted at the 2005 Mobile Content World conference
in London. In addition, 29% had not downloaded any content in
the last month and 15% have never downloaded any content at all.
Those interviewed showed a preference for the older GSM/GPRS
enabled handsets (61%) rather than the newer 3G devices (23%).
For those who had accessed content, the familiar ringtone was
the download of choice, with music, gaming and information such
as news, sports, weather and traffic updates, all falling into
second place. As expected, hard goods was the least popular purchase
when using a mobile device. More than 50% of respondents predicted
that gaming and video would be the most popular downloads in
three years.
While 64% found the process of downloading content easy and
convenient, the remainder found it difficult, citing configuration
issues and network interruptions as the problems. Surprisingly,
22% of the content purchased was part of an ongoing subscription
model, which surpassed the European subscription downloading
figures by 14%. Looking to the future, 26% of the industry insiders
questioned at the show thought that in three years 3G would still
be “just catching on.”
Valista CEO, Raomal Perera expressed disappointment at the fact
that the U.S. wireless industry is not practicing what they are
preaching, “The mobile content market has fantastic growth
potential which has not yet been realized. We were surprised
to find out that people working in the industry are not downloading
content. The fact that only 18% of the respondents downloaded
content in the past week underscores the need to improve the
process of discovering, downloading and paying for content. A
move towards greater consumer choice by offering off portal content,
competitive pricing, focusing on value for money and customer
satisfaction, will lead to an increase in the uptake of premium
mobile content and services.”
Notes:
For more information, please contact:
About Valista.
Valista is the leading provider of multi-channel payments and offer management
software for the purchase of premium services over web and mobile channels.
The combined subscriber base with access to the Valista product suite exceeds
150 million users with over 2000 merchants utilizing the company’s
merchant integration technology. Valista’s products support the entire
commerce ecosystem and cover the end-to-end business processes including
multi-channel ordering, authentication, payment, settlement, service delivery,
and post-purchase care. Key customers: AOL, Vodafone UK, France Telecom's
w-HA, Orange and Wanadoo, Tiscali, T-Online and VirginMega.fr (France), NTT
DoCoMo, 3 (eight countries) and GTECH. Valista was formed from the merger
of Network365 and iPIN in November 2003.
Valista won ‘Best Wireless Application Developer’ at
the GSM Association Awards 2004 and has been chosen by both Red
Herring and Tornado Insider as one of the Top 100 global companies
for 2005.
Valista® and ‘accelerating commerce™’ and ‘new
ways to purchase with multiple ways to pay™’ payments
software enabling the purchase of premium services™’ are
registered trademarks and trademarks of Valista Limited. All
other trademarks and registered trademarks referenced in this
document are the property of their respective owners.
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